I was looking at the amount of traffic I receive, and over the course of the last two months, I usually average about 4 hits on my blog per week.
Well, needless to say when I noticed how many of you have signed up to receive emails whenever I post something new, I was astonished. I never would have thought that around the world 153 people are reading my posts regularly. Sometimes I will just post what I think, or something I want to know, and thought maybe there was someone else out there who also wanted to know.
It was because of you, I am now a featured writer for a web magazine called www.nerdlocker.com. I will be their Movie rumors and interviews, and collectable toys reviewer. My first article which is an in depth look into the years worth of rumors surrounding a 3rd instalment of the Tron Series.
I will be writing many more articles for them, as obviously films are something I love. I am also looking into the upcoming Wolverine sequel, as well as a possible interview with Simon Pegg, who plays Scotty in the new Star Trek series.
So what I wanted to say, is, to all 153 of you, THANKS, you make me feel like there is something out there I am writing for, and that there are people like me, reading stuff like this…
So, to you all: PEACE
Well the time has come, We have now been working over a month on the As of now secret Neila Game studios game, that will be our fledgling game into the mix.
Lazarus, is the game.
It is going to be a first person shooter, set in a city that is being ravaged by “Zombies”. The story behind the game is quite complex. It was written by me, for the game, and as I wrote it , I found that there were more and more back stories needed in its writing.
So the game itself will be a single story. There will be a back story of the hero, and the “Virus” that caused everyday normal people to turn in to these Zombie like creatures.
The bad guy of the game also will be getting a back story. He is one of the more interesting characters within the game. I believe that people will love to hate him for how truly despicable he really is…
The “Virus” itself will also be getting special treatment within the game. It is the main character of the game, so leaving out any details of it would be a travesty. So I have developed an entire story revolving around exactly what the “Virus” is. Also if you notice, I put parenthesis around the word virus. The outbreak is not caused by a virus, rather it is a man made compound developed to help hospitals and military around the world save lives.
Neila Game Studios is also looking for companies, and people to help fund the creation of the game. We will make it, with or without funding, but with funding we will be able to better afford the artists who are spending so much time in its creation.
The working Neila G.S. logo is actually one of the screen shots from the working games first level. We have a great environmental artist working on creating city block after city block for the game, and adding texture and detail. None of the finishing touches have been added as of yet, but you can see we are working hard on getting the best possible graphics out to the fans.
Well, that was the update, hope you enjoyed.
Would love to read some comments…
Just to let everyone know, that have been following me in the past few months. I have developed a video game idea called Neila.
Well I tried to get it out to the companies out there that make video games, and got a less than popular answer from each and every one that took the time to respond. There were a couple companies, which I wont name, that actually did not even bother to write me back and let me knot that their games were developed in house. Rather they just let the email die out.
Well, I have been absent in the past week or so, as I have been working on yet another idea, that may be of interest to many of my readers, and fans. I have decided to open an Independent Video Game Company.
I am working with a friend who is in the computer industry, Clayton Gray, in developing a Indy Game company, called Neila Games.
Now, don’t think we are going to be developing Neila first. Rather we are going to be developing a smaller game, the basis of it I can not divulge as of yet.
However, It is in the works right now, and expect to maybe see it within the 2012 year.
Here is the link to the facebook page for the group…
Lance M. Goolsby
I have been trying to pass the Neila game idea off to dozens of companies. However they all seem to come back with the same answer, time and time again.
“We are sorry, but we only develop games In-House”
“Your email was not read” (Yes I did get this one from a large game development company, they have an automatic response on it, that if it is not read in 2 months, it sends off!!)
It is becoming no wonder why it is hard to find a game in the world, that is worth playing. Only a hand full that come out each year, in the thousands released, are worth any play time. These games are great, but the rest can be tossed directly into the rubbish bin. Why a company spends so much of its time and resources on them defies all reason. Do they not see how bad a game is in development? Can they not see the AI is causing all the NPC’s to run into walls on the levels? (This did happen in Medal Of Honor: Airborne… When you came into one of the towns, the German soldiers would scurry around like rabbits running from a cat, and then get stuck running into a rock wall, where you could just walk up behind him, and shoot him without remorse. It was a mercy killing… LOL)
What intrigues me is that almost none of the companies are listening to the players.
But who are the players?
Players are the ones responsible for making games popular around the world. It is the players insight in the game, that has him/her advertise by word of mouth to their friends. Players can make or KILL a game simply by talking.
Players are responsible for making the Halo franchise over a billion dollars. For it was their money that was the Billion dollars given to Microsoft, and Bungie.
Players determine the direction video gaming consoles need to travel to keep the interest in gaming alive. It is the player that buys these consoles!
Players rate video games daily.
Players spend billions each year on video games, and video game paraphernalia around the world.
Next to Cinema, video games are the highest money maker in entertainment around the world.
So the question remains, why won’t a video game company listen to the ideas of players?
I can not find a single reason why they shouldn’t. They should listen, and fish out the great ideas, and develop them into games for the rest of the world. Developers will know if a certain game has founded principals to become a hit, or not. They should sift out the scum from the true creative ideas, and develop these games for the market. They would stand to make a small fortune from it.
So why don’t they?
That is simple. They currently employ scripters, artists and many other people solely for the thought process of game development. They have little to do with the game making, just the brainstorming of the thought of a game, and the script that will be used in it.
Why pay people for that, when so many people, who know video games around the world, are developing ideas themselves and sending it in to be denied by someone at a desk?
I call upon all the readers of this to consider the opportunities available, and the amount of money that can be made if we band together and create our very own video game company. We would rule the gaming community with our prowess. By listening to the Gamer, we will make products that will become legendary.
If there is people out there that agree with me, let us make it happen.
Respond to this post, and lets see what happens together!!!
I have been working on the story behind the video game I am writing, called Neila.
Check it out, I look forward to reading your comments and suggestions. I am open for all.
Here is the link to the page where the story idea is:
Welcome all to the new mordfilm Blog.
I know what you are thinking. “Oh man. Not another blog! Don’t we have too many already?”
But listen, this blog is to showcase my short stories I have written over the course of the fifteen years I was in the U.S. ARMY.
Almost all of these stories, which I will present weekly, have never been read by others. Some have been read by friends, and fellow soldiers who were interrested in what I was writing all the time. But never before have I made them available for the entire world to read.
So if you are reading this, I again welcome you to my world.
If you are a fan of horror stories, you have reached the right place.
Most of the stories have adult language, and graphic descriptions in them, so I beg you to use discretion when reading.
I will eventually make folders for the family oriented stories, and the horror stories.
This week I am starting off with my favorite story. “Deaths Hand”
Lance M. Goolsby