Just to let everyone know, that have been following me in the past few months. I have developed a video game idea called Neila.
Well I tried to get it out to the companies out there that make video games, and got a less than popular answer from each and every one that took the time to respond. There were a couple companies, which I wont name, that actually did not even bother to write me back and let me knot that their games were developed in house. Rather they just let the email die out.
Well, I have been absent in the past week or so, as I have been working on yet another idea, that may be of interest to many of my readers, and fans. I have decided to open an Independent Video Game Company.
I am working with a friend who is in the computer industry, Clayton Gray, in developing a Indy Game company, called Neila Games.
Now, don’t think we are going to be developing Neila first. Rather we are going to be developing a smaller game, the basis of it I can not divulge as of yet.
However, It is in the works right now, and expect to maybe see it within the 2012 year.
Here is the link to the facebook page for the group…
Lance M. Goolsby
Here are some of my recent, and I believe better posts I have made, but have not been linked to my home page…
Here is an article about why I believe I have become a Nerd again… Two Words, Tron Legacy
Here is an article close to me. It is about how Bartenders are the cheapest form of psychologist on the planet. and a couple stories I have personally experienced.
and finally, here is some research I have dug up about 2 new Tron projects. The first is some information about the rumored Tron 3, which according to a video I found has been greenlit, and also a new Tron television series being released in 2012
As always my friends.
I have been trying to pass the Neila game idea off to dozens of companies. However they all seem to come back with the same answer, time and time again.
“We are sorry, but we only develop games In-House”
“Your email was not read” (Yes I did get this one from a large game development company, they have an automatic response on it, that if it is not read in 2 months, it sends off!!)
It is becoming no wonder why it is hard to find a game in the world, that is worth playing. Only a hand full that come out each year, in the thousands released, are worth any play time. These games are great, but the rest can be tossed directly into the rubbish bin. Why a company spends so much of its time and resources on them defies all reason. Do they not see how bad a game is in development? Can they not see the AI is causing all the NPC’s to run into walls on the levels? (This did happen in Medal Of Honor: Airborne… When you came into one of the towns, the German soldiers would scurry around like rabbits running from a cat, and then get stuck running into a rock wall, where you could just walk up behind him, and shoot him without remorse. It was a mercy killing… LOL)
What intrigues me is that almost none of the companies are listening to the players.
But who are the players?
Players are the ones responsible for making games popular around the world. It is the players insight in the game, that has him/her advertise by word of mouth to their friends. Players can make or KILL a game simply by talking.
Players are responsible for making the Halo franchise over a billion dollars. For it was their money that was the Billion dollars given to Microsoft, and Bungie.
Players determine the direction video gaming consoles need to travel to keep the interest in gaming alive. It is the player that buys these consoles!
Players rate video games daily.
Players spend billions each year on video games, and video game paraphernalia around the world.
Next to Cinema, video games are the highest money maker in entertainment around the world.
So the question remains, why won’t a video game company listen to the ideas of players?
I can not find a single reason why they shouldn’t. They should listen, and fish out the great ideas, and develop them into games for the rest of the world. Developers will know if a certain game has founded principals to become a hit, or not. They should sift out the scum from the true creative ideas, and develop these games for the market. They would stand to make a small fortune from it.
So why don’t they?
That is simple. They currently employ scripters, artists and many other people solely for the thought process of game development. They have little to do with the game making, just the brainstorming of the thought of a game, and the script that will be used in it.
Why pay people for that, when so many people, who know video games around the world, are developing ideas themselves and sending it in to be denied by someone at a desk?
I call upon all the readers of this to consider the opportunities available, and the amount of money that can be made if we band together and create our very own video game company. We would rule the gaming community with our prowess. By listening to the Gamer, we will make products that will become legendary.
If there is people out there that agree with me, let us make it happen.
Respond to this post, and lets see what happens together!!!
I have been working on the story behind the video game I am writing, called Neila.
Check it out, I look forward to reading your comments and suggestions. I am open for all.
Here is the link to the page where the story idea is:
Welcome all to the new mordfilm Blog.
I know what you are thinking. “Oh man. Not another blog! Don’t we have too many already?”
But listen, this blog is to showcase my short stories I have written over the course of the fifteen years I was in the U.S. ARMY.
Almost all of these stories, which I will present weekly, have never been read by others. Some have been read by friends, and fellow soldiers who were interrested in what I was writing all the time. But never before have I made them available for the entire world to read.
So if you are reading this, I again welcome you to my world.
If you are a fan of horror stories, you have reached the right place.
Most of the stories have adult language, and graphic descriptions in them, so I beg you to use discretion when reading.
I will eventually make folders for the family oriented stories, and the horror stories.
This week I am starting off with my favorite story. “Deaths Hand”
Lance M. Goolsby