Why don’t game companies listen to players?

I have been trying to pass the Neila game idea off to dozens of companies. However they all seem to come back with the same answer, time and time again.

“We are sorry, but we only develop games In-House”

“Your email was not read” (Yes I did get this one from a large game development company, they have an automatic response on it, that if it is not read in 2 months, it sends off!!)

It is becoming no wonder why it is hard to find a game in the world, that is worth playing. Only a hand full that come out each year, in the thousands released, are worth any play time. These games are great, but the rest can be tossed directly into the rubbish bin. Why a company spends so much of its time and resources on them defies all reason. Do they not see how bad a game is in development? Can they not see the AI is causing all the NPC’s to run into walls on the levels? (This did happen in Medal Of Honor: Airborne… When you came into one of the towns, the German soldiers would scurry around like rabbits running from a cat, and then get stuck running into a rock wall, where you could just walk up behind him, and shoot him without remorse. It was a mercy killing… LOL)

What intrigues me is that almost none of the companies are listening to the players.

But who are the players?

Players are the ones responsible for making games popular around the world. It is the players insight in the game, that has him/her advertise by word of mouth to their friends. Players can make or KILL a game simply by talking.

Players are responsible for making the Halo franchise over a billion dollars. For it was their money that was the Billion dollars given to Microsoft, and Bungie.

Players determine the direction video gaming consoles need to travel to keep the interest in gaming alive. It is the player that buys these consoles!

Players rate video games daily.

Players spend billions each year on video games, and video game paraphernalia around the world.

Next to Cinema, video games are the highest money maker in entertainment around the world.

So the question remains, why won’t a video game company listen to the ideas of players?

I can not find a single reason why they shouldn’t. They should listen, and fish out the great ideas, and develop them into games for the rest of the world. Developers will know if a certain game has founded principals to become a hit, or not. They should sift out the scum from the true creative ideas, and develop these games for the market. They would stand to make a small fortune from it.

So why don’t they?

That is simple. They currently employ scripters, artists and many other people solely for the thought process of game development. They have little to do with the game making, just the brainstorming of the thought of a game, and the script that will be used in it.

Why pay people for that, when so many people, who know video games around the world, are developing ideas themselves and sending it in to be denied by someone at a desk?

I call upon all the readers of this to consider the opportunities available, and the amount of money that can be made if we band together and create our very own video game company. We would rule the gaming community with our prowess. By listening to the Gamer, we will make products that will become legendary.

If there is people out there that agree with me, let us make it happen.

Respond to this post, and lets see what happens together!!!

lance Goolsby


About Lance "Magic" Goolsby

I may be best known for being Co-host of the Global Detection Adventures podcast, as well as my youtube channel, Detecting Bavaria with Lance and XP Deus. I am founder/creator and director of the Global Detecting Adventures (GDA) site and videos as well as a metal detector myself. I am also an avid Star Wars fan and collector of Star Wars toys and Memorabilia. I am now co-host of the Holocron of the Whills, A Star Wars Talk Show. I am a father, metal detector, comic collector, toy collector and many more things.

Posted on September 9, 2011, in Lances Thoughts and tagged , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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